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One page per class with everything in one place: how it plays, the in-game macro with its full 4-skill stacks, Global Season 1 stigmas and how high to level them, the skills to push to 20, specializations, a stigma tier list, gear notes and patch history. Below the classes are the basics that apply to everyone.
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First number: damage compared with the average class at the same combat power on the same boss (every player's best parse per boss in NotMeter's Global top-50 lists, about 7,000 parses recorded Oct 11–15, mostly after the Oct 13 patch). Second: NotMeter's own Global score this week (100 = the median class). Global top players sit around 155–180k combat power. The tier letters are the audit's call, set on the Oct 7–14 data week, which was recorded before the Oct 13 Spiritmaster and Sorcerer fixes (NotMeter scores: Chanter 118.8, Ranger 114.9, Gladiator 110.5, Sorcerer 105.7, Assassin 96.7, Templar 92.9, Spiritmaster 82.5, Cleric 69.4; damage at equal power: Chanter +22.0%, Sorcerer +9.8%, Gladiator +5.3%, Templar +2.1%, Ranger +0.7%, Assassin −1.8%, Spiritmaster −5.6%, Cleric −25.6%). The class order held after the Oct 13 patch, except that on the newest week Templar edges Assassin (97.0 vs 96.1, inside the margin), which changes neither tier. The equal-power numbers move a few points with the method; on the top-20 set alone Ranger and Assassin swap places, while the top and bottom of the list hold.
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NotMeter's Korean class score this week (100 = the median class), from 800k+ combat power parties with matched combat power. The 1M+ ranking is nearly the same order. Brawler (Korea only, not in Global) tops it at ~112.
| Class | Global tier | Automatable | What you still do by hand |
|---|---|---|---|
| Chanter | S | ~97% | Marchutan's Wrath; keep Dark Crush casts up |
| Ranger | A | ~77% | Charge Deadshot (23.5%); Marking Shot |
| Gladiator | A | ~99% | Stand in front; Leaping Slam / mobility |
| Sorcerer | A | ~60–80% | Charge Hellfire (21.7%); place Fire Wall + Cold Storm (19.6%) unless the 6-entry macro does it |
| Assassin | B | ~100% | Stay behind the boss; time Illusive Clone |
| Templar | B | ~88% | Charge Punishment (11.5%); tanking |
| Spiritmaster | B− | ~100% | Nothing big; a third of the damage is spirits on their own |
| Cleric | C | ~92% | Charge Bolt (8.6%); healing |
Automatable = share of a top Global player's damage that comes from skills a macro or held key fires at full strength. Charge skills fired by a macro come out uncharged: in Global parses a tap does only about a third of a Max charge (roughly 26–45%, depending on the method).
Ludra prep: weapon, guard and rings +17; earring and necklace +16; armor and bracelet +15; Clash Runes about +5 (the sheet says only +1 early on; Allyria says not past +6/7 because upgrades are RNG-heavy, and a failed rune upgrade destroys the rune). Bosses in this week's Global data: Vakron (Tiere, Thamon, Vakron); Transcendence / Deus 4 (Atiel, Gelcos, Nazmun); Fire Temple (Kromede's Desire, Red Spark Ignus, Black Smoke Murute); Ferocious Horn Den (Watchdog Kwapo, Necromancer Duanka, Ferocious Horn Nuakum); Arkanis 4 (Siliator of Deceit, Talisra of the Void, Ruthilis of Pain). Systems to work on: stigma and skill points, Daevanion board, soul binding, Pet Genus, Pantheon, crafted weapon / guard / accessories. Boss guide videos: Vakron · Deus Stage 1 · Kromede · Ferocious Horn Den.
| What | Main | Alt |
|---|---|---|
| Duty quests (daily) | 5 | |
| Ascension Trial (weekly) | 3 | 3 |
| Daily Dungeon (weekly) | 14 | |
| Battlefield (weekly) | 3 | 3 |
| Dungeon energy | +120 a day, caps at 840 | |
| Shugo Festival | 2 | 2 |
| Nightmare | 2 a day | 2 a day |
| Substance Morph / Odyle craft | 20 | 4 |
| PvE weeklies / PvP weeklies | 12 / 20 | |
| Abyss Corridors | 3 | 3 |
| Artifact Siege · Subscriber shop | when available | |
| World bosses · Supply Request (optional) | 1 | 1 |
Checklist credit in the sheet: video. Roadmap credit: Divided.
| Chanter | Effect | Cleric | Effect |
|---|---|---|---|
| Undefeated Mantra (toggle) | 22.5% PvE damage and tolerance, +200 Crit, +200 Accuracy, +10% crit damage, +10% Double Chance, +20% Perfect | Light of Protection (toggle) | 22.5% PvE damage and tolerance, +20% healing received, +200 Accuracy, +20% max HP, +10% Double Chance, +20% Perfect |
| Power of the Storm (22.5 s / 1 min) | +20% Combat Speed, +200 Accuracy, +200 Crit, −10% cooldowns, +5% Attack, +10% weapon damage | Earth's Blessing (20 s / 30 s) | +10% Double Chance, +10% Defense, +10% Attack |
| Sprint Mantra (toggle) | +20–22.5% move speed, +20% healing received, stamina regen, 15% chance to heal on hit, +5% Endurance | Summon Resurrection (1–2 min) | Raises all fallen party members with 3–11 s invincibility and 20% HP (saves resurrection stones) |
Meta parties take both and the Cleric drops Light of Protection for more heals, shields or damage. Values are the sheet's max-level numbers (stigma level 25, Korea). At Global's cap of 20, Undefeated Mantra and Light of Protection give 20% and Power of the Storm lasts 20 s: stigma buff durations grow with level, from 10 s at level 1 to 20 s at 20. Other pairs that don't stack: Gladiator's Experienced Counterstrike and Templar's Fury; Gladiator's Rage Burst (Wounded) and Templar Taunt's Shrink; Chanter's Earth's Promise and Cleric's Chain of Torment; two Chanters' Sprint / Undefeated Mantras.
Source: Personal Aion 2 Class Info (Global class sheet by zxcastform; the author notes it's a starting point, not guaranteed 100% accurate) · Sirin's Global Spiritmaster guide (Sep 21) for the Global-vs-Korea numbers. The sheet's author is moving this content to daevaos.com: on Oct 14 the sheet's Chanter, Ranger, Sorcerer and Templar tabs were replaced by links there, while the Cleric, Spiritmaster, Gladiator and Assassin tabs, the Roadmap and Tips remain. Class pages cite the Oct 14 snapshot of the moved tabs.
Each hotbar key has four rows above it, numbered 0–3. Pressing the key casts the lowest-numbered skill that's ready. Row 0 goes first, and row 3 is the filler. (Row 0 first is how the Korean setups work; no source states the firing order outright and it hasn't been tested on Global, so treat it as UNVERIFIED.)
A macro entry points to a slot, not a skill. When the macro reaches that entry, it uses the whole stack in priority order. The hotbar icon shows whichever skill is ready next.
Holding the key walks the list top to bottom, weaves a basic attack, then loops. Each entry is one turn in that loop. With one entry, your row-0 skill is checked every turn; with two different entries, every other turn. Korean testers all saw the same thing: each added line lowers the hits every slot gets.
Row 0: the skill that hurts most when delayed: a short proc window (Judgment, Heart Gore, Sword Aura Rampage) or a long-cooldown hit everything else benefits from. Rows 1–2: the other cooldown skills, by value. Row 3: a no-cooldown filler that plugs every gap.
| Levels | Cost each | Total to reach |
|---|---|---|
| 1–5 | 1 shard | Lv 5: 5 |
| 6–10 | 2 shards | Lv 10: 15 |
| 11–15 | 4 shards | Lv 15: 35 |
| 16–20 | 8 shards | Lv 20: 75 |
| 21–25 | 1 Advanced shard | Lv 25: 75 + 5 Advanced |
Levels 16–20 cost as much as 1–15 combined (75 shards to reach 20, confirmed in questlog's Global skill data). That's why every priority list gets several stigmas to their cheap unlocks (5 or 10) first. A full Global build at 20 / 20 / 20 / 15 costs about 260 shards, far more than Global's budget: a fresh level 45 has about 32 shards, the Abyss Point cap allows about 20 a week, and resets are free. Top Global players this week sit at one stigma at 20 and the rest at 5–15.
Source: Kanon's Aion 2 Bible (twitch.tv/kanonxo), Oct 4 Global update. The per-1% values are Korean endgame numbers, and the author marks several as unconfirmed for Global.
| Piece | Lines |
|---|---|
| Weapon / Guard | Damage Boost, Combat Speed, Weapon Damage Boost, Might, Multi-hit, Precision, Attack |
| Helmet | Double Chance, Attack Increase, Attack, then passives |
| Cloak | Double Chance, Attack Increase, Attack, then passives (Perfect was removed from capes on Global) |
| Shoulder | Double Chance, Crit Damage Boost, Attack, then passives |
| Chest | Perfect, Damage Boost, Attack, then passives |
| Pants | Attack Increase, Perfect, Damage Tolerance, Attack, then passives |
| Gloves | Perfect, Combat Speed, Attack, then passives |
| Shoes | Perfect, Move Speed, Attack, then passives |
| Necklace / Earring | Combat Speed or Move Speed, Might, Precision, Attack, then passives (Accuracy if needed) |
| Rings | Might, Precision, Attack, then active skills |
Listed by how rare the roll is, not by value. Reroll single lines with Synch Stones of the same grade; never use a lower-grade stone (10% chance). On Global, PvE Damage Boost was removed from weapons, guards and accessories, and Might, Precision and Combat Speed were added to necklaces.
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Source: Kanon's Aion 2 Bible, Oct 4, 2026 Global update; Korea's top-20 stone and Arcana picks from NotMeter. Class-specific choices (which stone stat, which passives) are on each class page.
| Date | Class | Change | What to do |
|---|---|---|---|
| Oct 14 (KR) | Cleric · Templar · Chanter · Sorcerer | Korea only so far: Cleric attack elements and level-25 stigma options, Templar Assault Fury and Shield of Protection, Chanter Rushing Smash and Focused Defense, Sorcerer element changes. | No Global notice yet. Don't assume they apply on Global. |
| Oct 13 (Global) | Spiritmaster · Sorcerer | Build 25926599. Spiritmaster: Summon: Ancient Spirit fixed at stigma level 15 and below. Sorcerer: Fire Wall and Cold Storm fixed for height differences and for being overwritten by another player's stronger Embers / Frostbite; Bittercold Wind fixed for height differences. No other class changes. | No post-patch parses confirm the Ancient Spirit fix yet. Each Sorcerer's damage over time now stays on the target. |
| Oct 6 · Oct 8 (Global) | None | The Oct 6 update (Founder's Pack items, Substance Morph limits, drop rates) and the Oct 8 hotfix (server stability, quest-wing flight power) have no class balance changes. | No Global patch has nerfed any class macro. |
| Sep 23 | All (Abyss) | "Battlefield Might" replaces Undefeated Mantra, Power of the Storm, Fury, Experienced Counterstrike and others while an Abyss boss is up. Korea/Taiwan; UNVERIFIED on Global. | On KR/TW those buffs do nothing there. Nothing confirms it on Global. |
| Sep 16 | Templar | Longer cancel delay on Pummel, Punishing Strike and Judgment. Warding Strike, Annihilate and Punishment +10% PvE, Shield Smite +20%. Noble Armor 5 min → 2 min. | Live on Global (Noble Armor is recast every 2 min). The Pummel→Judgment cancel is slower and Vicious Strike→Judgment is the newer setup; the exact cancel timing is UNVERIFIED on Global. |
| Sep 16 | Assassin | Longer cancel delay on Savage Roar, Savage Smash and Heart Gore. Quick Slice, Breaking Slice, Swift Slice and Insignia Explosion +10% PvE. | Live on Global (Shadowstrike option 2 lasts 10 s). The Sep 30 Korean line (Insignia Explosion → Ambush → Heart Gore → Savage Roar) is kept as an alternative: at equal combat power Ambush users trail by about 7%. |
| Sep 16 | Sorcerer | Fire Mark passive now procs 100% (was 20%). Blaze no longer consumes it. | Live on Global (Flame Arrow option 4's +5% Fire damage shows in 275 of 282 parses); the Fire Mark rate in the logs is UNVERIFIED. Fire skills hit more often. The stack order is unchanged. |
| Sep 16 | Ranger | Every attack now has an element. Drill Dart, Griffon Arrow and Explosive Arrow are Fire. | No stack change. Live on Global, but NotMeter has no element field to confirm it. |
| Sep 16 | Chanter | Guardian Blessing 5 min → 2 min. | Live on Global (recast in 85 of 93 long fights). Stack it on top of Power of the Storm. |
| Sep 10 | Spiritmaster | Destructive Attack's spirit follow-up now fires immediately. | Use it on cooldown except when lining up the Ancient Spirit window. |
| Aug 26 | Templar · Chanter | Core rework: Judgment opens after any shield attack, and Dark Crush after any ranged skill. Minimum skill-cancel time added to every skill. | Shield attacks share Judgment's line; ranged skills share Dark Crush's. |
| Aug 26 | Gladiator | The Overhead Slam→Rending Blow cancel (内絕 / 내절) came back. | Mash Overhead Slam while holding the macro, or use the one-key layout. |